Bard

The Bard is a wildcard, the joker someone forgot to remove from the deck. Their powers are capricious and unpredictable, but potentially very powerful. Outside of combat, the bard is an excellent emissary to the outside world.

The Bard is the Passive (-) Counterpart to the Prince. The Prince is a destroyer, while the Bard can be thought of as someone who allows their aspect to destroy others. Bards are almost always male.

Skill bonus: +2 Pestering

Mirth Intrinsic Level 2 The Bard can reroll a single skill check, contest, damage roll, or attack during a scene. He must use the second roll, even if it is lower.

Merriment 2 Points Level 11 The Bard may roll a d6 before attempting to use this power. On a roll of 1, 2, or 3, the power is not spent when he uses it. On a roll of 4, 5, or 6, the power is not used, remains unspent, and the Bard’s turn ends.

Mania 7 Points Level 17 After using this power, the Bard may roll a D6. On a roll of 1, 2, or 3, he may immediately use the same power once more as a free action. On a 1, this power is not spent.

Miracle 20 Points Level 26 Roll a d6. On a 1, all targets heal 4d6 + 4hp/Bard’s level and regain all spent powers. On a 2 or 3, this power is not spent.