Earth

The keeper of secrets, the clay that molds our bodies, and the stuff of worlds, Earth is the element of stability and creation. Earth powers are both predictable and reliable.

Effects
Steady Intrinsic If the character ends a turn without having moved, they gain +1 DV until the beginning of their next turn.

Slam Contest: AT vs DV The user makes a single standard attack, which deals normal damage plus an additional 1d6+user's level in earth damage.

Avalanche Contest: MA vs DV The target takes 2d6+6 earth damage.

Crush Contest: AT vs DV The user makes a single standard attack. If it connects, it deals the entirety of the weapon's damage as earth damage.

Solid Contest: None For the duration of this power, the target gains the following Soaks: +4 Physical, +4 Air.

Insulated Contest: None For the duration of this power, the target gains the following Soaks: +4 Electric, +4 Toxic

Regrowth Contest: MA vs DV The target is healed for 1d6+user's level.