Life

The intangible vital force powering all living things, Life allows a Hero to not only invigorate and revitalize their allies, it allows them to sap the strength of their enemies.

Life's associated element is Air. Heroes of Life may freely use [Air] tagged powers.

Playing a Hero of Life
The Hero of Life's role varies wildly with their Class, but it generally comes down to them protecting or helping life, or working against it. As always, the exact interpretation of the Title is up to the character, but take care to remember that Life doesn't necessarily imply the wellbeing of an individual--it can relate to growth, change, vitality, and death in a group, a population, a species, or even a universe.

Effects
Medic Intrinsic Passive (-) Effect Required Level: 1 Contest: None [Life] The Hero of Life gains a permanent +2 bonus to Understanding as they gain insight into the million and one skills that medicine requires. Any healing effect they give or receive is boosted by +4 HP. Additionally, they gain Soak Toxin +2.

Leech Active (+) Effect Required Level: 1 Contest: None

[Life] The target takes 3d6 Darkness damage plus 1 Darkness damage per user's level. The user heals for 1/2 of this damage.

Rejuvenate

Contest: Focus vs Focus

[Life] The target is healed for 3d6 HP plus 1 HP per user's level.

Regeneration

Contest: Focus vs Enduring [Life] The target heals 4 HP at the beginning of their turn each round for the duration of this power.

Enervate

Contest: Focus vs Enduring

[Life] The target is dazed. If they were already dazed, they are stunned. If they were already stunned, they fall asleep. If they were already asleep, they fall unconscious.

Flood

Contest: MA vs DV

The user overcharges the target's body with vital energy, causing 4d6 Light damage plus 1 light damage per user's level.

Baleful Dose

Contest: Understanding vs Enduring

[Life] The user introduces a harmful substance or energy into the target's metabolism. The target takes 2d6 Toxin damage, and their Mangrit is poisoned.

Panacaea

Contest: None

[Life] 3 Afflictions of the target's choosing are removed, or they heal 3 points of Stat damage, divided however they wish, their choice.

Empower

Contest: None

The target is flooded with Life energy. They gain +4 to a Stat of their choosing for the duration of this power.