Knight

A tireless combatant and defender of his allies, the Knight combines solid tactical ability with inexhaustible defense. He baits enemies into attacking him, both drawing fire from his allies and enabling him to use deadly countermeasures.

The Knight is the Active (+) counterpart to the Page. The Knight strives to protect others, while the Page invites others to protect him. Knights are almost always male.

Skill bonus: Trolling+2

Thick Skin Intrinsic Level 3 The Knight earns 2 extra max hp/level. This ability is applied retroactively, once gained.

Defender 5 Points Level 7 The Knight gains the following as an ongoing effect: Once per round, when a target within the Knight's move range is the target of an attack or a skill contest, the Knight may choose to move adjacent to that target as an interrupt and take their place as the target. Note that if the attack separately targeted the Knight, he is affected by it twice.

Riposte The Knight gains the following as an ongoing effect: If the Knight is damaged by an opponent's attack or use of a power, he may, as an interrupt, force the opponent to also take that damage. Each time this ongoing effect is used this way, the Knight must check Trolling at a -6 penalty. On a failure, the ongoing effect is automatically removed.

Indomitable The Knight stands fast in the face of all danger, becoming absolutely invulnerable for four rounds (regardless of the listed duration of this power). During this time, he still takes damage and acquires afflictions, he just ignores them until the end of the fourth round. At such time any afflictions that haven’t expired take effect immediately. The Knight can be healed during his invulnerability, but if his HP should reach 0, he will die at the end of his turn on the 4th round no matter what measures are taken to heal him.