Mind

Knowledge, thought, and will form the pillars of the Mind Aspect. Heroes of Mind use their brains--and those of others--as tools. Active Classes tend to focus on the control and manipulation of minds, while passive Classes rely on understanding.

Mind's associated element is Water. Those under the Mind aspect may freely use [Water] powers in addition to those under their own sign.

In Your Head

Contest: Understanding vs Chicanery

For purposes of this power, the user has +4 to AT and +4 to all skills.

Thoughtwave

Contest: MA vs DV

The target takes 3d6 Mental damage and is knocked prone.

Nightmare

Contest: Understanding vs Daring

The target takes 2d6 Mental damage and is shaken. If the target was already shaken, they are panicked. If the target is asleep, they take an extra 2d6 Mental damage.

Tranquility

Passive (-) Effect

Contest: Understanding vs Understanding

The target heals 2d6+The user's level, but is dazed.

Hypnotize

Active (+) Power Contest: Understanding vs Enduring

The target falls asleep.

Read Mind

Passive (-) Power Contest: Understanding vs Chicanery

The target must declare what action they will take on their next turn. If they fail to take said action, they are stunned.

Domination

Active (+) Power Contest: Understanding vs Understanding

The user gains control over the target for the duration of the power. Each round that the target is under control, it may test understanding at a +2 bonus to try to break free.

Riddle

Contest: Understanding vs Understanding

The target is dazed, and takes 2 stress points.