Rogue

A ferocious fighter, the Rogue specializes in speed and mobility. Outside of combat, she is a consumate explorer, plumbing the depths and exploring the heights of the strange places she is sure to visit.

The Rogue is the passive (-) counterpart to the Thief. Her tactics focus on evading and defeating enemies through personal merit, rather than by cheating. Rogues can be either gender, but tend to be female.

Skill Bonus: +2 Traversing

Fleet-footed
Intrinsic Ability The Rogue begins with a permanent move bonus of +2.

Quick Attack
Target: Self

Range: 0

Duration: Immediate

Casting Time: Quick Action

The Rogue performs a single action that would normally require a standard or a move action. This can be anything from a skill check to a movement to an attack or even a power.

Skirmish
Intrinsic Ability The Rogue adds ½ her level to AT and MA if she has moved more than 1 yard this turn.

Pounce
Target: Self

Range: 0

Duration: Immediate

Casting Time: Interrupt

Immediately take your next turn, moving to occupy that slot on the initiative order for the rest of the scene. If this power is used during someone else’s turn, they are allowed to complete it before yours begins.