Light

Luck, victory, and success fall under the Light aspect. Heroes of Light work to navigate the long and narrow road to victory, both in the momentary heat of combat and in the larger sense.

Light's associated element is Air. Heroes of Light may freely use [Air] tagged powers.

Effects
Lucky

Intrinsic Effect

Contest: None

[Light] The Hero of Light can gain Luck Tokens via certain effects. A Luck Token may be spent at any time to reroll any roll made by the Hero of Light. Tokens may be spent this way as often as the Hero pleases, so long as they have tokens to spend. The Hero of Light loses all Luck Tokens at the end of a scene. There is no limit on the number of Luck Tokens the Hero may collect during a scene.

Boon

Contest: None

[Light] As an Ongoing Effect, the target receives +2 to a single skill, or to their AT.

Guiding Light

Contest: None

[Light] The user gives one of their Luck Tokens to the target, who may spend it in the same manner as the user.

Slip

Contest: Shenanigans vs Focusing

[Light] The target falls prone and is stunned.

Perfect Shot

Contest: AT vs DV

[Light] The user makes a single standard attack against one enemy in range. If it hits, all variable numerical effects of that attack are maximized.

Fingers Crossed

Active (+) Ability

Contest: Focusing vs Focusing

[Light] Some small but hilarious misfortune befalls the target, who takes 1d6 physical and 1d6 Light damage. The user of this power gains a luck token.

All the Luck

Active (+) Ability

Contest: Focusing vs Focusing

[Light] Something catastrophic and hilarious happens to the target, seemingly at random. They take 6d6 Physical damage and 3d6 Light damage. The user of this power gains 3 luck tokens.

Wheel of Fortune

Passive (-) Ability

Contest: None

[Light] The user moves any number of Ongoing Effects from themselves to any targets in range. For each effect given away in this manner, the user gains a luck token.

Onward!

Passive (-) Ability

Contest: None

[Light] The target is healed for 2d6 plus the user's level, and the user gains 2 luck tokens.

Jinx

Contest: Focusing vs Focusing

[Light] As an affliction, the target gains -4 to Cool for the duration of this power.

Knock on Wood

Passive (-) Ability

Contest: None

[Light] The target gains +4 Cool for the duration of this power. The user gains a luck token.

Test your Luck

Contest: Special--see below

[Breath] The user bets a number up to their level vs the target. The user's player then calls either heads or tails and flips an equivalent number of coins. For each toss they win, the target takes 1d6 light damage. For each toss they lose, the user takes 1d6 light damage. Luck tokens spent on this effect allow the user to reflip one coin per token spent.