Weight

Objects have weight, and moving, creating, altering, and flinging them is a big part of the game. Generally, players don't have to worry about any sort of encumbrance system, as items stored in a sylladex are utterly weightless.

However, a character can lift an object (or two, provided the total weight doesn't go over their weight) and carry it around in their hands without taking any speed penalty. If an object's weight is above the character's weight limit, they simply can't move it.

A character holding an object can throw it at a target, even if they lack the strife specibus for it. Throwing an object this way is a short-ranged standard action. A character with double the required Mangrit can throw a listed object at long range instead.

A character generally may not captchalogue an item that they aren't strong enough to lift, though that may depend on the fetch modus.

A character using Telekinesis or Server side controls would also use the weight calculations on the right, with the notable exception that server players don't have any sort of Stats stat requirement to move and throw large objects, and a telekinetic character substitutes their total focus score for the mangrit requirement.

The impact damage listed is for objects fitting into the weight grouping to their left. So a character with 26 mangrit throwing a 2-pound paperweight would still only do 2d6+2 damage.