Blood

Emotion, obligation, and social interaction--The Blood aspect covers all of these. Heroes of Blood are often called upon to be leaders. They feel emotions more strongly, and can easily empathize with both their friends and their enemies.

Blood's associated element is Water. Those under the Blood aspect may freely use Water powers in addition to those under their own sign.

Blooded '''Required Level: 1  Intrinsic''' ''Passive (-) Ability '' Contest: None The blood of a true leader flows in the veins of the Hero. All allies within 20 yards of the Hero (but not the Hero themselves) gain +1 DV and a +1 bonus to all skill checks and contests.

Empath Contest: None As an Ongoing effect, the user gains +2 to Pestering and Trolling. As an interrupt, the user can remove this effect and gain special insight into a single target's motivations, so long as they can hear this person or are being messaged by them. If the target is lying, if they don't know what they are talking about, or if they are hiding something, then the user gets some inkling that something is amiss, though not specifically what. This power does not grant the ability to read minds, just a very short burst of social insight.

Savage Upbraid Active (+) Ability Contest: Trolling vs Trolling The user starts a few sick fires on the target, who gains 3d6 Stress points.

Clot ''Passive (-) Ability '' Contest: Pestering vs Trolling The target is cured for 2d6+User's Level.

Pulse Passive (-) Ability ''Contest: Pestering vs Trolling The target heals 1hp/round for the duration of this power.

Feast Active (+) Ability Contest: None The user heals 1/2 of all the damage dealt by this power. This applies only when the power is activated, and not from any Afflictions such as bleed effects.

Boil Over Contest: AT vs DV The user makes a standard attack against the enemy. If it hits, the user removes a number of stress points from themselves equal to their level. For every 2 stress points removed this way, the attack does an additional 1d6 Physical damage.

Hate Contest: Trolling vs Pestering The target is flooded with hatred, gaining +4 AT and -4 DV for the duration of this power.

Pap Contest: None The user soothes the target, calming their emotional state. They lose 2d6 stress points and settle the hell down.

Shoosh Contest: Pestering vs Trolling The user strips one ongoing effect or affliction of their choosing from the target.

Share Pain Contest: Focusing vs Focusing The target takes the difference between the user's current and max HP. This effect always applies after any others attached to this power.