Prince

The Prince is a natural leader. He revels in victory, using every advantage to crush his foes, and has a natural propensity for destruction.

The Prince is the active (+) counterpart to the Bard. They can either Destroy their aspect or destroy with their Aspect. Example being Eridan the Prince of Hope using whiting magic to kill Feferi (destroy with Hope) and when he destroyed the Matriorb (destroying hope itself). Princes are almost always male.

Skill Bonus: +2 Shenanigans

Inspiring Aura

Intrinsic

Level 3

All friendly characters within 10 yards (excluding the Prince himself) gain +1 AV and +1 MA, so long as the Prince is conscious. This ability may be turned on and off at will as a free action.

Crushing Blow

Level 10

4 points

Contest: Shenanigans Vs Endure

The prince contests Shenanigans vs the target’s Endure. If the Prince wins the contest, the target gains an affliction that subtract's the prince's level from the target's DV.

Aftershock

Level 18

10 points

The prince gains the following as an ongoing effect: any time the Prince lands a critical hit, he is awarded an additional standard action to be used on the current turn. If the critical hit was scored on an interrupt ability, the Standard action takes place immediately following the interrupt attack. Critical hits scored during these "bonus actions" do not trigger the Aftershock effect.

Doomsday

Level 23

18 points

Contest: Shenanigans Vs Daring

The target is marked for death, and gains the following as an affliction: All soaks are reduced to 0, and the next time an attack or power deals damage, the attacker may reroll their damage and choose the higher of the two rolls. Rerolling damage in this way automatically removes this affliction from the target.