Heir

The Heir internalizes his aspect to such a degree that it seems to do a lot of the work for him. He gains a sort of innate level of control that fills him with the courage that all this hero stuff demands.

The Heir is the passive (-) counterpart to the Maid. He inherits a great destiny with no knowledge of it, and rather than manipulating it, he must strive to live up to it. Heirs are almost always male.

Skill Bonus: +2 Daring

Conduit
Intrinsic Ability

The Heir can maintain one more ongoing effect than would normally be possible at his level.

Birthright
Intrinsic Ability

The heir gains Soak +6 vs his associated element, and +2 power points.

Serendipity
Target: As Power

Range: As Power

Duration: As Power

Casting Time: As Power

The Heir may, once per scene, manifest a power even if he would normally be unable to act (IE unconscious, stunned, tied up). The power must be one that does not include a Physical Attack. On activation, the power appears to happen of its own accord. If the power would move the otherwise immobile Heir, something serendipitous happens to send him tumbling off along his chosen path.

Manifestation
Target: Self

Range: 0

Duration: See text

Casting Time: Instant

Upon activating this ability, the Heir gains +6 to Mangrit, Cool, Brains, and Spirit. He must test Daring at a -10 penalty at the beginning of every subsequent round, or the effect ends.