Sylph

Sylphs are servants, helpers that deliver their aspect passively to others. They gain mastery over Alchemitting to further this goal.

The Sylph is the passive (-) counterpart to the Witch. They share the same mastery over their craft, but while the Witch strives to affect the world at large, the Sylph aids others in more subtle and complex ways. Sylphs are almost always female.

Skill bonus: +2 Crafting

Creative Prodigy
Intrinsic Ability

The Sylph counts as being one level higher for purposes of calculating her Grist Cache’s capacity.

Crystallize
Target: Self

Range: 0

Duration: Immediate

Casting Time: 1 Round

At an alchemiter, the Sylph chooses and forgets a power from her repertoire. She does not regain the Power Points spent on said power. Instead, she creates 3 “power crystals”--small handheld objects (they needn't be crystals, more often they're something thematically appropriate, potions, food, tarot cards, it varies wildly) that can be distributed and used by anyone. These items can be used by anyone at any time to activate the power that was used to create them.

Activating a crystal in this manner is an interrupt action, but the casting time for the power encapsulated within remains the same, so a character could not, for instance, use a Standard Action power on someone else's turn.

Once all three crystals have been used, the Sylph regains her missing Power Points. The Sylph may choose at any time to destroy all of these crystals (even if they’re not in her possession), and immediately regain the missing PP. Crystallize does not unspend until all the crystals are used.

Quick Lesson
Target: One creature

Range: Visual

Duration: 2 rounds

Casting Time: Interrupt

The Sylph may select a single unspent power in her repertoire, or alternatively, a single power crystal in her hand. The target is able to use this power for Quick Lesson's duration, regardless of how full their repertoire is, or whether they qualify for it. If the target is unconscious, dead, or otherwise incapable of acting, they may not use the power. The power may not be used by The Sylph while it is being "loaned out," and if the target uses it, it is returned spent.

Predestined
Intrinsic Ability

The Sylph can add [DESTINY] abilities to items she alchemizes, and doesn’t need to provide items bearing that tag to do so. She simply selects the ability from the list and adds it to the item, paying the appropriate grist cost to do so.