Classes

Every Sburb Hero chooses both a Class and an Aspect at character creation. These are permanent choices, and each game has only one of each Class and one of each Aspect available to the characters. There are ways to circumvent this, however--see Story Structure for ideas on how to do so.

A character's Class generally determines how they use their Aspect Powers. The Class represents their role in the game world as opposed to the Aspect, which governs which Powers they actually take. Together, the Class and Aspect form the character's Title. Classes have semi-strict gender lines on them, but feel free to ignore or subvert these to suit your tastes if your GM is willing to sign off on it.

Classes are arranged in Active (+) and Passive (-) Pairs. The two classes in the pairing will be thematically similar, with one usually focusing on utilizing an Aspect for personal advancement, and the other on using the Aspect to help allies. Aspect effects that are marked Active or Passive can not be used by the opposing polarity.


 * Prince
 * Bard
 * Knight
 * Page
 * Maid
 * Heir
 * Thief
 * Rogue
 * Mage
 * Seer
 * Witch
 * Sylph