Water

The shifting tides and the raging rapids settling into the gentle stream perfectly symbolize Water, which plays host to a wide variety of effects.

Effects
High Tide

Contest: None

The target gets a +2 bonus to a skill of their choice for the duration of this power.

Splash

Contest: None

The target is healed for 1d6 HP plus 1 HP per the user's level.

Riptide

Contest: Understanding vs Understanding

The target is pushed TOWARD the user, stopping when they reach an adjacent space.

Crashing Wave

Ongoing Effect

Contest: AT vs DV

The user deals their weapon damage to the target and adds 1d6 Water damage. The target tests Brains or is stunned.

Waterlog

Contest: Focusing vs Traversing

The target takes -2 to their move score (to a minimum of 1) as an affliction.

Cloak of Mist

Contest: None

For the duration of this power, the target gains Soak Fire +5

Monsoon

Contest: Focusing vs Enduring

For the duration of the power, all enemies in range take 1d6 Water damage.