Soak

Soak is a statistic that negates a fixed amount of incoming damage. Every time a character takes damage of a type they have a Soak in, that amount is subtracted from the incoming damage.

A character starts with Soak 0 for all damage types.

There are thirteen types of regular damage, and a fourteenth, Fate, that is only used in specific circumstances.

Physical: Physical damage is the most common type, and therefore potentially the most important to soak. Physical soaks are generally the easiest to acquire.

Earth: Earth tends to do medium damage, with effects that stun enemies or lower their defenses. Earth usually tests Spirit.

Air: Air tends to be low damage, with powerful effects that stun or push enemies. Air often tests Brains.

Water: Water often does medium damage, with effects that push enemies or lower their attack. Water usually tests Mangrit.

Fire: Fire often does high damage, and may impart a bleed effect. It generally tests Cool.

Toxin: Toxin damage tends to be low, the real danger being from the debilitating Afflictions and Poison it delivers. Toxin usually tests Enduring.

Electricity: Electricity does extremely variable damage. It can stun as well, and may deal extra damage vs mechanical enemies. Lightning usually tests Focusing.

Acid: Acid does high damage, and tends to either lower defenses or leave lingering damage. Acid tends to test Chicanery.

Ice: Ice does medium damage, and tends to slow opponents or create terrain hazards. Ice often tests Understanding.

Dark: The hungering nothing at the end of the line is the power source for some sorcerers and the strongest of Dersites. Dark generally tests Cool.

Light: The power of creation, this energy is often employed by the Prospitian royalty and their entourage. Light usually tests Spirit

Space: Bent reality, strange radiation, and the other forces within and between the cosmos. Space often tests Mangrit.

Mental: The mind, pure and simple. This damage is hard to resist but some creatures (those without minds) are outright immune to it. Mental damage tends to test Brains

Fate: Not resistable. Players do not have access to this type of damage, except to themselves via certain effects.