Hope

Hope, faith, and despair are the tools of the Hero of Hope. Heroes under this Aspect, depending on their class, either bolster their allies by embodying the faith in victory that any hero needs to succeed, or crush their enemies by pulling that same hope out from under them.

Hope's associated element is Air. Heroes of Hope may freely use [Air] tagged powers.

Effects
Armor of Faith

Intrinsic Effect Passive (-) Effect Required Level: 6

Contest: None

[Hope] The Hero of Hope gains the following Soaks: +2 Physical, +2 Dark, +2 Earth +2 Air +2 Water +2 Fire.

Chin Up

Passive (-) Effect Contest: None

[Hope] The target may remove any number of afflictions from themselves. For each affliction removed this way, they heal 1d6 HP.

Offload

Active (+) Effect Contest: Shenanigans vs Enduring

[Hope] The user removes up to 2 afflictions from themselves and the target gains them. If this ability affects multiple targets, only one creature may receive either affliction, but they both can go to different targets.

Fools! Active (+) Effect Contest: None [Hope] The user may remove any number of afflictions from themselves. For each affliction removed this way, the enemy takes 1d6+2 Light damage.

Crush Hope

Active (+) Effect

Contest: Trolling vs Daring

[Hope] The target is forced to remove two ongoing effects of their choosing. They are now Shaken. If they were already shaken, they are now Panicked. The target takes 5d6 Light damage.

Charge!

Contest: AT vs DV

[Hope] This effect deals 2d6 Physical damage. If the user moves at least half their move speed on the turn this power is activated, this effect deals an additional 2d6+4 Light damage.

Rally

Contest: None

[Hope] The target heals 1d6 HP plus the user's level, and as an ongoing effect, gains +2 AT.

Pennae Angelicae

Contest: None

[Hope] The target can fly at their move speed for the duration of this power.

Turnaround

Contest: Shenanigans vs DV

[Hope] The target takes in physical damage the difference between the user's current and maximum HP. This effect resolves after all of the other effects attached to this power.

Press

Contest: Daring vs Daring

[Hope] The target is pushed. Add +2 yards to the push result.

Inspire

Contest: None

As an ongoing effect, the target gains +2 on a skill of the user's choosing.