Thief

The Thief is a sneak, a cheat, and a valuable friend. She manipulates her enemies into handing over an easy victory, and utilizes her aspect to stack the deck in her favor. Her shady nature makes her naturally stealthy.

The Thief is the Positive (+) counterpart to the Rogue. The Thief cheats and robs her enemies, while the Rogue is more interested in circumventing them, or overcoming them in a fair fight. Thieves tend to be female, but can be either gender.

Skill bonus: +2 Chicanery

Cheat!
Target: Self

Range: Anywhere

Duration: Immediate

Casting Time: Interrupt

The Thief may use this ability during any skill contest or test before the dice are rolled to roll Chicanery instead of whatever skill she would normally be called on to test.

Steal Turn
Target: One creature Range: 20 yards Duration: Immediate Casting Time: Standard Action

The thief contests Chicanery vs the target’s Traversing. If successful, the target is stunned on its next turn, and the Thief gains a bonus turn that immediately follows the target's. The Thief remains at their prior position on the initiative order, so will have two turns on the round in question.

Steal Power
Target: One creature

Range: 20 yards

Duration: 1 turn

Casting Time: Quick Action

The Thief gains the use of one of the target’s unspent powers for this turn. If the thief uses the power, it spends it for the target.

Steal Control
Target: One enemy or ally

Range:Visual

Duration:1 round

Casting Time:Standard Action

The Thief contests Chicanery vs the target’s Focus. On a success, she controls the target on their next turn. Each turn thereafter, the thief may attempt to maintain control by testing her Chicanery vs the target's Focus again. Each successive turn she does this, she takes an additional -2 penalty to her Chicanery. If she fails, takes damage or gains an affliction, the ability ends. The Thief may take no action while she controls a target in this manner.