Imp

Imps are small, vicious humanoids similar to Carapacians that love mischief, food, and making huge messes. They come stock with claws and teeth, and are only really dangerous if someone prototypes something they shouldn't. Imps understand speech, but don't seem to be able to talk.

Base Imp Stats

Level 1

HP: 6

Mangrit: 8

Cool: 8

Brains: 7

Spirit: 10

Skills: Shenanigans+2, Chicanery+1

AT:-2

DV:9

Weapon:

Claws and Teeth

Mangrit-Based

1d6-2 Damage

Leveling Up As underlings, imps are created by their associated Denizens out of materials (usually minerals) forming their planet. This material is the same sort of Grist they drop. Imps and other underlings still seem to be biological in nature, covered in some sort of carapace, but will have minor visual traits associated with the material they're made with.

Each level of underling represents a different material that went into their construction. The GM should plot out what these materials are at what levels so the players have some idea of the threat a particular imp might present. Imps and other underlings do not gain EXP, but are instead created at their particular level.

At level up, imps gain 1/2 their mangrit in HP. At every odd level, they gain 1 AT and 1 DV. Their mangrit increases by 1 at levels 5, 8, 10, 13, 15, 18, 19, and 20. They do not level beyond 20.