Title

Sburb players are granted a title long before the game ever starts (or halfway through it, depending on your outlook). This title grants the player a role in the game, but also exists to challenge them. Players are often given titles that run counter to their personalities at the outset of the game, and as they advance, they must grow into that destiny. Titles should be looked at as a framing element for a character, and not just a collection of abilities.

Titles are purposefully nebulous. Two characters with the same title might turn out very differently, depending on their personalities and experiences. The easiest way to identify what Sburb might expect from a player is to take their Class and analyze the role that class might play in relation to the character's Aspect. This is easier with some titles than others.

For instance, a Maid of Light. The Maid is "one who serves," and Light represents fortune and victory. The Maid works in service to those ideas, or in service to herself or her friends via those concepts. Her powers certainly can reflect this, but more importantly, the player should be working to make that a fate the character lives up to (or struggles under the weight of), and the GM should be working to challenge the character within that role and allow them to rise up and become more than just a spreadsheet with luck powers.